Second editions are *hard*
Second editions are hard. Something I didn’t realize until I had to do it is that writing the second edition of an RPG is hard. The first edition was shiny and new – I wrote that thing by working for a month straight, nearly every day. One of the reasons I was able to is I had no idea that the work I thought I had to do was only ten percent of the work I really had to do: typography, pdf work, Index and ToC, headers and footers, manual pagination, and much, much more. This time around it isn’t a new game system, but a...
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