Do we need Ding in our RPGs? Part II
Carrying on from the previous post, I spoke about not needing character advancement in a role-playing game – but does not having advancement mean not having ways to award players? Hardly. Take my game for example. In Dream Factory there are two kinds of awards, point based and plot based. You get a Karma point each episode for embracing your character’s personal struggle – whatever that is, whether you succeed or fail – so long as your success or failure is dramatically interesting. You also also are given a...
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