Messing with Players, part 1
OK, truth is, I don’t really know if this is the first part of an ongoing series or the only part, but let’s skip that question and get right to it: As a GM and story-crafter, sometimes it’s fun to hide the truth in plain sight. Case in point: in the Wild West game I was running yesterday (in DF2, naturally), the characters met a wise old Indian (as settlers called them then), who dispensed sage and though-provoking advice. He said he was named by his tribe for his technique of helping them dig burrows and hide...
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