medical uses of drugs

June 28th, 2012

Do we need Ding in our RPGs? Part I

Posted by on Jun 28, 2012 in Dream Factory | Comments Off on Do we need Ding in our RPGs? Part I

Since the early days, we’ve had character advancement in our role-playing games.  The classic example goes something like this:  The players stumble upon  an encampment of some sort of designated monster race – say, goblins – and then the players proceed to attempt to slaughter them.  After a dramatic combat, when the players emerge “victorious”, each killed goblin nets the players a certain amount of “XP” or “experience points”, as does any collected treasure.  And the players are hungry for as much XP as...

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