Without the “storytelling”, there’s very little point to the “game”.
This isn’t just a Dream Factory centric observation – although the idea has been baked into the DNA of Dream Factory and probably will be baked into every other game I ever make: It’s all about the story-telling. Or to be more accurate, It’s all about the story experiencing. Whether you are a GM or a player, either way, you are the audience for the story being developed by your gaming group. Now, I’m not going to say what “correct” or the “right” kind of play is. Except I...
commentRockmelt: Will it make me post more?
Well, after discussion with a writer friend who has gone whole-hog on the social media front (whose website can be found at www.maynedon.com, if I may permitted to pimp him out), I am going to try *some* amount of making this work. What that means is trying to post more, here. Making a Facebook Page and using it. Maybe even twitter – we’ll see. I have to keep the focus – especially right now – on designing, writing, and publishing the second edition of Dream Factory, *but* it’s probably time for...
commentI’m a bad blogger – but a good (or at least focused) game designer.
I just wanted to add a note, because I realize that this blog looks a LOT like many others I have seen – sporadic entries to say the least – and I always come away from those blogs thinking, “Hmm… Seems kinda dead… I guess this thing isn’t much of a going concern.” Now I realize that all a quiet blog means is that the guy not blogging is doing something...
commentDream Factory 2nd Ed coming together!!
Since December 2009, when I first came up with DF, I have been honing and play-testing, culminating in a published game in November of 2011, when I took this game to CarnageCon and ran it. Since then, I’ve been working to improve it, to simplify it where possible, and to deepen in where necessary. The second edition I am working on now is I believe head and shoulders above the first. The latest challenge is a total redesign of Boons – ongoing story effects that you can purchase – to better reflect the worth of them,...
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