I’m a bad blogger – but a good (or at least focused) game designer.
I just wanted to add a note, because I realize that this blog looks a LOT like many others I have seen – sporadic entries to say the least – and I always come away from those blogs thinking, “Hmm… Seems kinda dead… I guess this thing isn’t much of a going concern.” Now I realize that all a quiet blog means is that the guy not blogging is doing something...
commentDream Factory 2nd Ed coming together!!
Since December 2009, when I first came up with DF, I have been honing and play-testing, culminating in a published game in November of 2011, when I took this game to CarnageCon and ran it. Since then, I’ve been working to improve it, to simplify it where possible, and to deepen in where necessary. The second edition I am working on now is I believe head and shoulders above the first. The latest challenge is a total redesign of Boons – ongoing story effects that you can purchase – to better reflect the worth of them,...
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