Without the “storytelling”, there’s very little point to the “game”.
This isn’t just a Dream Factory centric observation – although the idea has been baked into the DNA of Dream Factory and probably will be baked into every other game I ever make: It’s all about the story-telling. Or to be more accurate, It’s all about the story experiencing. Whether you are a GM or a player, either way, you are the audience for the story being developed by your gaming group. Now, I’m not going to say what “correct” or the “right” kind of play is. Except I...
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