To sim or not to sim…
I touched on this a little in the previous post, but I wanted to go a little more in depth. Now I could write a whole essay, a whole series of essays, about this. But blog posts are supposed to be easily digestible in a limited period of time, right? So I should probably just hit the high points for now. My thought is this: if a game (a roleplaying game, of course, that’s what we are talking about) tries to be realistic via its ruleset then it’s trying to Sim – that is, it’s trying to simulate what would...
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