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Dream Factory 2nd Ed coming together!!

Since December 2009, when I first came up with DF, I have been honing and play-testing, culminating in a published game in November of 2011, when I took this game to CarnageCon and ran it.

Since then, I’ve been working to improve it, to simplify it where possible, and to deepen in where necessary.  The second edition I am working on now is I believe head and shoulders above the first.

The latest challenge is a total redesign of Boons – ongoing story effects that you can purchase – to better reflect the worth of them, while still keeping Boons relatively simple.  The redesign was the greatest struggle yet in all of my design of DF, first edition or second, and I had several false starts, but finally, I think I have a Boon system that is what DF 2.0 needs.

The Boon system was one of the last mechanics that needed to be overhauled for DF2.0, and with that hopefully out of the way, the mechanics work on DF2.0 may be largely done, leaving nothing but the rewriting, editing, and publishing – which aren’t small things at all, but moving from mechanics work to the writing part feels like needed progress – especially if I want to have this all done by September 1st.

After all, there’s another CarnageCon in November. 🙂

Note:  Without the kind and generous help of my friends, and their willingness to not only playtest but help brainstorm solutions to problems, none of this would have been possible.  Thank you Andrew, Jeff, Ben(2), and Mike!