Get It Done derailed
Last week I wrote of how I would be reporting in on my progress on the journey of bringing DF2 into existence here. It is still my intention to do so however, unfortunately (very unfortunately) I am undergoing some personal tragedy right now. In my last post I spoke of how I love cats. As of July 9th I and my life partner (female) owned seven cats – or perhaps it is more accurate to say that seven cats owned us. We’ve been having some escalating issues with cat’s spraying and peeing – Tucker had been doing some...
commentGet It Done (GID)
I’m going to admit it – the last six weeks I have gotten very little done on getting DF2 prepped. Oh, I have the mechanics, the rule changes all worked out, but I got that done by the beginning of June, and now it’s almost August. And while the world won’t end if DF2 comes out later (or never), it is my personal goal to have DF2 orderable, both in electronic and print form, by the unveiling at Carnage Con on November 3rd. It seems far away – but it’s very much not. Consider, one should always plan to have some...
commentSecond editions are *hard*
Second editions are hard. Something I didn’t realize until I had to do it is that writing the second edition of an RPG is hard. The first edition was shiny and new – I wrote that thing by working for a month straight, nearly every day. One of the reasons I was able to is I had no idea that the work I thought I had to do was only ten percent of the work I really had to do: typography, pdf work, Index and ToC, headers and footers, manual pagination, and much, much more. This time around it isn’t a new game system, but a...
commentRockmelt: Will it make me post more?
Well, after discussion with a writer friend who has gone whole-hog on the social media front (whose website can be found at www.maynedon.com, if I may permitted to pimp him out), I am going to try *some* amount of making this work. What that means is trying to post more, here. Making a Facebook Page and using it. Maybe even twitter – we’ll see. I have to keep the focus – especially right now – on designing, writing, and publishing the second edition of Dream Factory, *but* it’s probably time for...
commentI’m a bad blogger – but a good (or at least focused) game designer.
I just wanted to add a note, because I realize that this blog looks a LOT like many others I have seen – sporadic entries to say the least – and I always come away from those blogs thinking, “Hmm… Seems kinda dead… I guess this thing isn’t much of a going concern.” Now I realize that all a quiet blog means is that the guy not blogging is doing something...
commentDream Factory 2nd Ed coming together!!
Since December 2009, when I first came up with DF, I have been honing and play-testing, culminating in a published game in November of 2011, when I took this game to CarnageCon and ran it. Since then, I’ve been working to improve it, to simplify it where possible, and to deepen in where necessary. The second edition I am working on now is I believe head and shoulders above the first. The latest challenge is a total redesign of Boons – ongoing story effects that you can purchase – to better reflect the worth of them,...
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