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Dream Factory

To sim or not to sim…

Posted by on Jun 7, 2012 in Dream Factory | Comments Off on To sim or not to sim…

I touched on this a little in the previous post, but I wanted to go a little more in depth.  Now I could write a whole essay, a whole series of essays, about this.  But blog posts are supposed to be easily digestible in a limited period of time, right?  So I should probably just hit the high points for now. My thought is this: if a game (a roleplaying game, of course, that’s what we are talking about) tries to be realistic via its ruleset then it’s trying to Sim – that is, it’s trying to simulate what would...

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And so it begins… again…

Posted by on Jun 4, 2012 in Dream Factory | Comments Off on And so it begins… again…

There is a hole in your mind… What do you want?… No one here is exactly what he appears…. Nothing’s the same anymore…. Commander Sinclair is being reassigned…. Why don’t you eliminate the entire Narn homeworld while you’re at it?… I see a great hand reaching out of the stars…. Who are you?… President Clark has signed a decree today declaring martial law…. These orders have forced us to declare independence…. ...

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Without the “storytelling”, there’s very little point to the “game”.

Posted by on May 31, 2012 in Dream Factory | Comments Off on Without the “storytelling”, there’s very little point to the “game”.

This isn’t just a Dream Factory centric observation – although the idea has been baked into the DNA of Dream Factory and probably will be baked into every other game I ever make: It’s all about the story-telling. Or to be more accurate, It’s all about the story experiencing. Whether you are a GM or a player, either way, you are the audience for the story being developed by your gaming group. Now, I’m not going to say what “correct” or the “right” kind of play is. Except I...

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The Day Of…

Posted by on Nov 4, 2011 in Dream Factory | Comments Off on The Day Of…

        Well, ’tis here.  Packed up most everything last night.  Gotta grab a shower, load up the car, hit the bank and the snack store, and then it’s off to the ‘Con.  It’s 8:19am now, and at 1pm today I run my first Dream Factory Con session.  The compressed self-contained nature of convention gaming will be a new experience for as far as GMing – since usually when I GM I like to take my time letting things roll as they like.         It will be interesting.         I...

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Off to Carnage!!

Posted by on Nov 2, 2011 in Dream Factory | Comments Off on Off to Carnage!!

        Two days and my newly published RPG hits CarnageCon in Fairlee Vermont!  I am running two games there – and since it will also be my first Con things are a whirlwind of prep and work – trying to get this website in a first approximation of it’s eventual form, prepping to run a complete and self-contained RPG system in less than four hours (a monumental task it seems), getting everything ready for the trip (including my UV flashlight for the B&B, grin) – two years of design and...

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Welcome to our new site

Posted by on Oct 30, 2011 in Dream Factory | Comments Off on Welcome to our new site

We have just finished our new site to make it easier to learn about Dream Factory!

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